Chapters are being sought for an edited volume, which seeks to map the study of religion in relation to digital games and gaming environments. The book will
focus on how video games can be read as religious texts, rituals or experiences, as well as investigations of religious narratives/themes employed in video games and the implications of video games created for religious markets. This book will fill an important gap in the field of game studies by providing an overview of current work in the study of religion and digital gaming, and highlight key questions emerging within this area of inquiry.
Chapters in this collection should explore issues in one of the following areas:
Chapters should also respond in some way to the book’s central research question: How do video/digital games inform or reform our understanding of religion within digital and gaming culture?
This book is aimed at Indiana University Press’s new Digital Gaming Series and is edited by Heidi Campbell, Associate Professor of Communication at Texas A&M
University and Gregory Grieve, Associate Professor of Religion at University of North Carolina-Greensboro.
Prospective contributors are invited to submit their initial proposals (500-800 word abstracts) and a biography statement highlighting previous research and
writings to the editors by 10 August 2011.? Selected authors will be notified by early to mid September 2011. The intent is for invited chapters (of 6000-8000
words) to be submitted to the editors by 15 December 2011. Please send abstracts and any questions to Heidi Campbell (firstname.lastname@example.org).
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